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🛠️ Devlog #1 — The First Fragments
Hey everyone,
I'm Raul, the solo developer behind Eidolon: Fragments of Fear. This is my very first devlog—and it feels surreal to finally share the alpha version with you.
This build represents the foundation of what Eidolon is meant to become: a psychological horror experience that relies on atmosphere, subtle clues, and the fear of the unknown. There’s no combat. No over-the-top action. Just isolation, tension, and the creeping realization that something isn’t right.
🧪 What’s in the Alpha?
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Core gameplay systems (object interaction, doors, locks, notes, jumpscares)
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A short but functional section of the level, including a bathroom sequence
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Hidden codes and clues
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Early lighting and sound design
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A heavy focus on building tension and atmosphere
🧩 What’s not finished yet?
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No real story implementation (yet—just fragments)
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Placeholder assets and sounds in some areas
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Basic AI and monster mechanics are still being tested
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Performance optimization still in progress
đź’¬ What I Need From You
I’m not here to promise a full game yet. I’m here to test. To learn. To listen.
If you’ve played the alpha, I would be incredibly grateful for your feedback—what scared you? What didn’t work? What was confusing? Even one sentence helps me a ton.
You can leave comments here on itch.io, or visit my site at neurofearstudios.com.
🙏 Supporting the Project
I’m developing this completely on my own in my free time. If you want to support me, the best thing you can do is share the project, leave feedback, and help build a small community around it.
If you'd like to leave a donation, I appreciate it deeply—but please don’t feel obligated. Just being here is already more than enough.
Thank you for being part of the beginning.
More to come soon.
—Raul
Files
Get EIDOLON : Fragments of Fear (ALPHA)
EIDOLON : Fragments of Fear (ALPHA)
"Early Alpha — Explore eerie spaces, solve puzzles, and survive what lurks in the dark."
Status | Prototype |
Author | hrggio |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Indie, No AI, Psychological Horror, Singleplayer, Unreal Engine |
Languages | English |
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